The dreaded animation unit !! I had NOT been looking forward to this unit at all, mostly because I hadn't ever tried it so I couldn't reeeally judge ... I just had no desire to make my illustrations move, or any knowledge, despite the internet..
HOWEVER! We're about 7 weeks into the unit, with around 2 to go for the deadline (and summer freedom!), and I'm actually really enjoying it! And this is with thanks to our wonderful departments' technicians teaching me an entirely new software that I hadn't even heard of two months ago.
I've been using a system called Blender, which is kind of like building 3D worlds, objects, movements, the lot!
It's been a great programme to visualise the abstract, as there aren't many limits! Which can be tricky sometimes in a briefed uni project: Sometimes I get a bit "Blender-happy" and create a million and one different things. I've really had fun with learning loads of interesting things, and how to use the software, etc. You can make so much!
I feel it's a great programme for product designers and 3D digital artists: You can render at incredible realistic quality, yet build something completely unreal.
So, I've tried to focus this unit of my love of using the abstract to illustrate, using Blender as my developer, to show forms and movements of water and the ocean. Combining them with morphed realistic sound to ground the visuals, to create mesmerising and hypnotic animations.
Working in an abstract manner is great and also terrifying. Some people don't understand; you can go almost in too many directions; but it's an incredible way to voice something universally.
I've been learning about and experimenting with the physics simulations, using fluids and smoke and particles, to build animations of these forms, in an attempt to visual water, in an eerie spectacle.
~~ check out my Vimeo, as it's easier to see! ~~
I definitely feel that using Blender could be a new way forward for my work, maybe I carry on animating, it's not that terrifying!